DooDee
Founder · Game Director · Programmer & Environment Artist
"World-builder with a plan, and a soft spot for well-behaved NPCs."
Having studied game art and animation, DooDee specialises in researching and implementing gameplay systems that make worlds feel alive. Passionate about AI and designing NPCs that think and react believably, he shapes the inhabitants of Red Harvest in Unreal Engine 5, building on roots that go back to Unreal Engine 3. He thrives on crafting stylised worlds rich with PBR detail, planning far into the future while adapting to the challenges that arise. A lifelong Legend of Zelda fan (and proud bearer of multiple Zelda tattoos), DooDee blends professionalism with a playful spark in every pixel.