The developer

Meet the Developer

It Runs Fine is a one-person studio, a solo developer breathing life into the world of Red Harvest. From long nights of coding to crafting intricate worlds, every moment is a step toward the vision shared with you.

The developer

Portrait of DooDee

DooDee

Founder · Game Director · Programmer & Environment Artist

"World-builder with a plan, and a soft spot for well-behaved NPCs."

Having studied game art and animation, DooDee specialises in researching and implementing gameplay systems that make worlds feel alive. Passionate about AI and designing NPCs that think and react believably, he shapes the inhabitants of Red Harvest in Unreal Engine 5, building on roots that go back to Unreal Engine 3. He thrives on crafting stylised worlds rich with PBR detail, planning far into the future while adapting to the challenges that arise. A lifelong Legend of Zelda fan (and proud bearer of multiple Zelda tattoos), DooDee blends professionalism with a playful spark in every pixel.

Our journey

The road so far

  1. June 2025: Conception

    Red Harvest begins as a focused indie project blending survival, community, and stylised medieval combat.

  2. February 2026: Vertical Slice (target)

    Core loop, representative combat, and a small playable zone for feedback and partner outreach.

  3. October 2026: Steam Next Fest (planned)

    Public demo to gather wishlists, performance data, and community feedback ahead of early access.

  4. December 2026: Early Access (target)

    Foundational experience with ongoing content updates, balance passes, and community-driven roadmap.

Want in?

The fire has room

We're not hiring right now, but we keep a warm list of people we'd love to work with, and the community is always open.