The studio

Independent games, built in Melbourne.

A one-person studio making stylised, systems-driven dark fantasy games, kept small enough that one developer can actually finish them.

From our studio

Made in Melbourne, by firelight

Before It Runs Fine reported on games, it made them. The studio is one developer building stylised, systems-driven dark fantasy, kept small enough to actually finish.

In development

Duskward

A dark fantasy survivor-like set in the world of Red Harvest.

One ordinary survivor. One weapon. Fifteen minutes of a night that keeps getting worse. The campfire is the safe ground, and every run comes down to how far from it you're willing to go.

  • Survivor-like
  • Generated survivors
  • One weapon per run
  • The Campfire
  • The Tithekeeper

Character models from the setting Duskward shares with Red Harvest. Not Duskward gameplay.

Long-term project

Red Harvest

A medieval survival game about leading a community through a zombie plague, where death is permanent. Duskward grew out of the ideas and setting built for it. Red Harvest is still coming; Duskward comes first.

Development, in the open

Right now
The focus is the core of a run: survivors, weapons and the night itself.
Release date
None announced. Dates get shared when they’re real, not before.

From the developer